Starcraft II: Wings of Liberty: Multiplayer Review

It’s amazing or not, but the campaign Starcraft 2 perceived only as appendage. Small bonus for those who bought the game. And with all the splendor, she can hardly entertain users for more than a month. RTS is primarily not single battles against the computer, but a network mode. The network mode, which for years remains popular and makes people live exclusively with them.

Blizzard From the very beginning it positioned Starcraft 2 as a heiress of the first part. The new RTS was supposed to replace the old one, to come to its place and give us about the same gameplay with the differences rather cosmetic than global.

True, there was another important goal – to attract beginners. Those who were fond of Starcraft ten years ago, but then abandoned her, or never heard about the “old man”. Today we will talk about whether all the goals have achieved Blizzard.

Originally from childhood

When we run Starcraft 2, We see an extremely familiar picture. The main building is worth, and workers are cooling near it. A few clicks with the mouse – and they begin to carry minerals. In seconds, the first repository will be ordered, then the hut will appear. In grains, overseers are still hatched from the larvae, and buildings are born from workers. Well, the protoses even after ten years did not learn how to do without pylons. “Place the structure in the energy zone,” they will be menacingly indicated not what was not aware of the local mechanics for the newcomer.

Starcraft 2 The first gaze is practically no different from the original. And everyone who was waiting for something else, the fourth race, another system of battle or, God forbid, something like Command will have to be disappointed & Conquer 4.

Everything is so that if you once fought on the network at Warcraft, Red Alert, Command & Conquer, then almost probably quickly figure it out and get involved. There is no hint of non -standard. Remember, in Red Alert 3, developers changed battles by adding sea fights? So Blizzard I didn’t do anything like it, and I was not going to do.

Play. Why play?

But one thing is to release a strategy for veterans. They have their own requests and claims. Working with newcomers is much more difficult. RTS today is not popular today. Real tactics are more dynamic, easy to understand and banally easier. In the same Dawn of War 2, you can feel confident after a couple of days of training. Nothing distracts, you do not need to build a base, you almost do not think about the economy. The main thing is the battle. The rest is secondary.

Starcraft 2 it requires good microcontrol, forces it to constantly engage in construction. You have to order troops in different buildings, improve the economy and spread throughout the map, fighting off the enemy raids and arranging their own sorties.

And here it is important to understand – for what To do it? After all, the game is not easy. And then For what study? What can give Starcraft 2, And Why All expenses of effort and time then pay off? To get an answer, imagine how fights are passing. Here we were found by the enemy, and we are already thinking with might and main: yeah, the enemy is Zerg, I am Terran, what he can do? In our memory we sort out all the games that we have seen before, we remember that today it is fashionable for this race, and we assume how it is worth leading the battle.

First, half a minute is assigned to template classes (we order workers, build a storage), then reconnaissance, the first grain of information – and actions. The enemy wants to crush us with mass? Excellent, block the passage to the base, put the bunker and let him only stick – he will immediately arrange a fertile technique with explosions and fingers. But the opponent is also not a fool: I wanted to destroy us with a large number of cheap troops, but I saw a bunker and a closed passage. It is pointless to climb, and he decides to rivet air combat units in order to attack on the other hand and make our tanks useless.

We do not know about it yet, we develop, we lay the second command center, sometimes fight back, but experience suggests that something is unclean here. Get a grave to crush us, he would have come with a huge crowd. But there is no crowd. Urgently need to conduct reconnaissance. And here we already see that the enemy has changed the plan. There will be no hundreds of small beetles from him. He is going to attack from the air.

And again you have to be rebuilt. The game constantly has to predict the actions of the opponent. Who thinks everything a step forward, he is in the leaders. And the stronger the opponents are found, the more steps you should calculate. Like, he makes heavy troops, I am in response a lot of small ones, but he will learn about it and decide to attack me with invisible fighters. So, you need to immediately put detectors. And although the turret will not repel heavy troops, we still put it. And we act absolutely true.

But such a “guessing”, when we are simply trying to play the “stone-bumag”-only part of the battle. Somewhere there is a third. While we are changing some technologies to others and try to create an army that is guaranteed to overcome the enemy, he does not sleep, but constantly strains us. In the third minute, the first enemy soldiers are already running to us, we fight back, arrange a counterattack, try to hold the center, do not let the opponent put a second base, defend ourselves from sabotage, make them ourselves and Davim-Davim-Davit … or we experience pressure.

This is another nuance. But while we are fighting, the economy continues to develop. We constantly hire workers, produce gas and minerals, put new bases, and also add various buildings. At the beginning of the game, one or two huts are enough, and after five minutes-this is not enough. The army from the marines in the fourth minute is good, but soon – too weak.

All this is combined so that Starcraft 2 ceases to be just a strategy. I want to define the genre as “action”. Action, constant and incessant action. But an action that is not imprisoned only under high -speed clicking with the mouse. This is a frequent misconception. To win, you must be able to quickly think, have a huge amount of knowledge, thoroughly study every race. And speed comes over time. An increase in APM is inevitable.

Poor beginners

In general, this is a sore subject. Like, play Starcraft 2 Too complicated. You need to know a lot and quickly click with the mouse. Yes, and Koreans are around, so the nightmare! I remember that in a preview of one of the largest domestic magazines, the author complained that Koreans broke it in the first minutes of the battle. On the European server. In the lower league. Yeah ..

If you are afraid that Starcraft 2 It turns out to be too complicated for you that you cannot defeat the local Koreans who are isolated from the whole world in your ghetto, you simply do not know how easy it is to join the game and not endure constant failures.

First you are offered to go to the learning league. There are only newcomers who are fighting on special maps, where you cannot attack in the first minutes.

After you approximately understand the mechanics, you will have to go through the qualifying matches. Five battles, after which the player is determined in a particular division. If you “drain” everyone, then you get into “bronze”.

Slowly, fighting for battle, you will improve your own skills. Killed enemy zilotes in the third minute? Review tactics – and this does not happen anymore. Tanks torment? Try to go into the air, carry out several trial attacks – and this is no longer fright. The emergency emitor flies and destroys the base? Develop a couple of strategies against this, and more Protoss will not scare you with the early fleet.

Microcontrol improves with the knowledge gained. Previously, ten marines in your hands turned into a steak on a marshmallow dish, and after fighting forty – they will become horror in the eyes of the protoss.

As long as you play, you definitely become better. And from the bronze division you rise higher and higher. In two months it is possible to get to the platinum and even to the diamond. More unreal – stay downstairs.

In addition, tactics yourself most often do not personally come up with. On the Internet, a million megabytes of information on Starcraft 2. Every day there are “streams”, training articles are written, disputes are constantly boiling on the forums: how, whom and what. You just need to want a little, and you will become a challenge strategist. Not a professional whose battles come to see thousands of users, but for those who can easily comment on other people’s matches, because they themselves understand almost everything.

What has changed in ten years?

Now we will please the old people who remember the first part well, but they still do not know whether they should take the second. What has changed, why is the number 2 in the name?

First of all, the game became more friendly. Now you can manage all the fighters at once. No more should move the groups, which is extremely convenient. Slaves also wiser, they do not have to be diluted manually. It is enough to send everyone to one mineral, they will immediately get into their heaps.

There is now and conditionally called auto -micro. Chasing one workers after another is easier, they will torment each other themselves. If you give the detachments an order to attack the enemy marine, then they will first kill all soldiers of this type, and then switch to the following.

New combat units appeared, some old. So, terrans no longer have vultura. Partly they were replaced by the Gellions. They are also fast, but tactics with them are already completely different. Some foot fighters disappeared, aircraft also changed. Doctors no longer run on the ground, but fly in airplanes. Moreover, they not only treat, but can also transport units.

The protosss lost the dragons, but received stalkers. They also got sentences. Strategically extremely important fighters. Know how to block passages, reduce damage from small arms, create illusions.

In general, this race has quite a lot of new troops. For example, immortal – slow machines that cause monstrous damage to heavy goals. There are colosses burning unarous soldiers from a huge distance. Ships also partially changed. Only Karier remains the same, everything else is almost completely new.

The grains also disappeared some types of fighters. There are no more lurkers, skewers disappeared. The “heavy” air was slightly redesigned, and a tenacious cockroach appeared on the ground. There are new types of “insects” that have greatly changed the overall tactics of the battle.

But what else is important – each race now has a unique ability. Terrans may be called mula. This is such a worker that lives for several tens of seconds and during this time brings 270 minerals. It becomes affordable if you put the observation station at the command center. However, you can use the clearance. She hasn’t gone anywhere.

The protosss received Bust – the acceleration of the creation of workers, troops or technologies. Thanks to this innovation, the economy is swinging and restored in seconds. Well, in critical situations, the army rivets very quickly.

The grains got all the bunses went to the queen. In addition to the fact that it spreads the tumor and treats the troops, it also makes the injection of larvae. This increases the offspring of grains. And increases very strongly. Now these beetles are even more fertile.

In general, the races remained the same as they were. Globally they are not processed. But there are so many minor changes that tactics for protosss, terraces and grains have become different. Old developments are already ineffective, and new ones are created literally every week. And therefore it is interesting to study the races both by experienced “folders” and those who have just come to Starcraft 2.

Starcraft 2 – This is anything, but not a new word in the genre. The game has become more dynamic, faster, easier in management. And it turned out to be mass. Everyone came to it: from Korean professionals to lovers to drive in Modern Warfare 2 a couple of hours a day. And the only negative that is very upset is the separation of Russian https://begincounselingwithus.com/faq/ servers from European. But in everything else – this is a reference RTS. And let it pass it even to those who are not close to the genre – a crime.

Pros: the game is more convenient for any other RTS;Millions of tactics and strategies;huge community;The game is constantly developing.
Cons: separation of Russian servers from European;beginners need to work hard to start enjoy.

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