Shadow Harvest: Phantom Ops: Review

From the first video Shadow Harvest: Phantom Ops It looked bad. Just bad. Grayer without any original ideas. What was my surprise when it became clear that the game was really … not like that.

Shadow Harvest: Somali Kapkan

So, the place of action is Somalia, the near future. The ugly dictator Karim Kiemeyn ruthlessly tyurates the unfortunate population, and piracy blooms and fragrants under its supervision. Of course, the brave American special forces could not but intervene ..

Aron Alvarez and Lee – Absolute opposites forced to work together. Aron solves problems through lead and explosives. Madam Lee is a typical hero of the stealth-beers: she is weak with health, carefully moves between shelters, quietly curls the enemy’s neck and breaks computers.

First we are allowed to rule Aron. This, relatively speaking, is the first half of the mechanics Shadow Harvest – Standard post -shooters with shelters. Meetings behind the boxes, stupid rivals, who, as if with a magnet, are drawn to charming red barrels – from such a cocktail you can even enjoy if the action is generously diluted with juicy special effects and dynamics ..

… but here it is diluted except for a jar of selected jam. The picture is terrible – on city locations, the retina burns out a vile glow, the disconnection of which makes the graphics even more disgusting;And in poorly decorated rooms, a thick half reigns at times, from which even a flashlight does not save.

However, more terrible than another – there is no health regeneration here. In general, we would not have complained about such a thing, if there were so few first -aid kits at the levels. As a result, the outcome of the clashes determines the accident: the terrorists just shot at the “milk”, but some cunning black man makes a well-aimed “headshot” and leaves Aron a dozen percent of health. Then spin further as you want.

And then a horde of fragmentation and showing languages ​​of control points runs out onto the stage. Sparingly scattered “checkpoints”, as well as a shortage of healing boxes regularly get out of themselves. You can have time to see the video, kill the crowd of villains, sit at the machine gun, go on a dull trip in the jeep, die – and start all over again. Yes, I, the hell, passed Need for Speed: Underground, Super Meat Boy and F.E.A.R. On the “elite”! But this is above my strength ..

Splinter Cell for beginners and pets

Local stealth performed by worlds is another extreme: unlike missions in the skin of Aron, it is too light and primitive. Direct corridors never branch, offering to run silently by silent patrols over and over again. While the circle indicating the level of anxiety is not filled, the simpletons react quite calmly to flickering shadows, so you only need to hide in time.

At least somehow they allow you to have fun with the regime of

invisibility (it, however, needs to be regularly charged, collecting the batteries that go still) and the crossbow) and the crossbow. The latter is equipped with several types of bolts – standard kill only if you shoot in the head;Nanno -nades are deadly when they enter any part of the body and in addition make the corpse invisible;Attractors are noisy, attracting attention. Arsenal is not rich, and it will not be used to use it too often. In a word, if you mastered the Splinter Cell: Chaos Theory at the maximum level of complexity, the local parody of the stealth will seem to be a mentor.

Well, the choice of passage style is an illusion in its purest form. The gamemeracies did everything so that the role of a useless vegetable constantly jumps from one character to another – they instructed electronic castles, which could not hack the hard -faced Alvarez, they were inhabited by the cramped ones (just for the worlds for the worlds!) ventilation … but even where a certain variability seems to be present, everything is destroyed by a design that does not allow improvisation. You won’t, for example, send to storm the sunny street guarded by a company of machine gunners?

From the first video Shadow Harvest: Phantom Ops It looked bad. Just bad. Grayer without any original ideas. What was my surprise when it became clear that in reality Phantom Ops It turned out … not just grayness, but by a nightmare, generating tons of hatred with a delay, meaningless and merciless. “The game did not live up to expectations,” really ..

Pros: quickly and conveniently removes from the hard drive.
Cons: boring shootings;kindergarten stealth;zero nonlinearity;Mistemine complexity.

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